Bonus Post: Setting up a New Home (Again)

The time has come (the Walrus said), to speak of a plan which I’ve been putting into effect for the past day.

WordPress and I haven’t exactly had… the best relationship when it comes to maintaining a blog. Various things have started to irk me, notably the forced simplicity of the Blogroll, the changing formats for post-writing and editing – not to mention a very annoying tendency when backspacing to skip to the previous line without erasing any of the erroneous line and delete good material instead –  and the very broken nature of the post-scheduling system.

Seriously, for a small-time blog such as this, having a schedule system which only works when a person visits the site after the publishing date-and-time is rather annoying. Whilst I can, for the moment, kick-start this myself I could sometimes find myself in a position whereby this isn’t what is happening, and it would be quite a few hours, if not a day or two, until the post schedule is kicked into gear. Bear in mind also that the automatic Twitter post which is setup alongside the post won’t be sent until the post is kick-started either, and it’s just one big mess.

Not convenient by any means of the word.

So, what’s to be done to combat this, now that I’ve finally been driven to breaking-point?

Happily, WordPress has featured an option to completely Export the blog’s material, pages, and comments (although the recent comments on The Disappearance of T7-O1 have, annoyingly, been swallowed, and some of the correctly-transferred comments are very out-of-whack). This file, after a very roundabout path to converting it to a ‘proper’ XML file – the actual exported file was taking literally hours to do nothing at all – I have managed to completely reconstruct the blog elsewhere.

This specific location is Blogspot. Blogs such as Going CommandoImperial Intelligence, and Ravalation have used it as well, and it seems like a good platform. From what I’ve seen so far, whilst it does have a lot less ‘fancy’ kit-and-caboodle than WordPress, it’s simple and gets the job done. Plus, the blessed schedule system actually works and does things properly.

Behold! I bring a link!

 

Unlike Spawn of the Dread Master, which ‘needed’ to be torn down, I will be leaving this version of the blog active, at least for the time being. This post will serve as a redirect to the new Blogspot site until I feel that I can safely shut down this blog.

It’s been a fun two years, WordPress, but this is farewell.

The Disappearance of T7-O1

If there’s one thing I really don’t like about the singular storyline path of SWtOR, it’s how returning Companions have been handled.

There has been the odd spattering of class-flavour when a class reunites with former Companions, particularly during the main story, but otherwise there has been a noticeable and bizarre disconnect for the vast majority. Even those Companions which had fantastic reunion scenes in the Main story have faded into the background now that their immediate part is “done”.

One such character whose increasing absence has been thrown into sharp relief since The GEMINI Deception featured scenes where Main Characters from the first nine chapters of KotFE were present beside your character is the Astromech Droid T7-O1.

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Thoughts on 4.6 [Spoiler-Free]

Another month, ano — wait a minute, we’re still in June! I just got this bloody schedule system finalised and now even the game I’m writing about is encouraging messing with it!

So, yeah. 4.6 and Chapter XV have come in the same month as 4.5 and Chapter XIV. No exact reason has yet been given, but the commonly accepted reasoning is that it’s because they were trying to get as much out as possible before Celebration in July (which, incidentally, will also be the first ever time I have met people from any of my guilds if all goes to plan) before any potential Season 2 reveal.

The same would apply if Chapter XV was to be released next week if Chapter XVI is still not to be released until after the Celebration Cantina, of course, so maybe this theory doesn’t hold as much water as people like to postulate.

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Never is the Winter of our Fun Content

Yes, this is a post about another game other than SWtOR.

No, this does not mean that I’m finding SWtOR a drag and am following the oft-shouted “play another game if you aren’t finding this fun” clause. The title may suggest this, but if you don’t know what it’s a reference to, you clearly need to brush up on your Shakespeare.

So, NeverWinter Online. If you’ve never heard of it, it’s a completely free-to-play MMO based on the Fourth Edition of the well-known physical RPG Dungeons and Dragons. It’s not even buy-to-play – compared to other “F2P” MMOs such as GW2 and ESO which are – making it by far one of the easiest MMOs to get into in general.

I myself had never heard of it until earlier this year, as it is a running joke that everybody in my particular raid team “must” have a toon in the game. Indeed, only one regular attendee (out of the ~11 or so who are in some way a part of the team) hasn’t installed and started the game.

Not being a particularly “gaming” gamer – I don’t play games for the sake of playing games and I can only really get invested in games based on Universes I’m familiar with – and because I’ve never actually played D&D – although I have played PathFinder – I’m honestly surprised that I’ve taken to this game as well as I have. Similar to Skyrim, I believe this could have something to do with my fascination and appreciation with the Lord of the Rings universe.

Or at least that’s my excuse and I’m sticking to it.

Whilst this post is overtly about NeverWinter, I will be comparing it to how SWtOR does things, and see what things either game does better than the other.

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Dark vs. Light: Grindy, Grindy Grindy!

Two posts in one day! This is what happens when they announce details of a new Event on the same day as a pre-scheduled post.😛

Events in Star Wars: The Old Republic have been a mixed bag. The most well-known ones have been the Rakghoul, Gree, and Bounty Events, as they occur at various times throughout the year – whilst it used to be much rarer the Rakghoul Event now occurs once a month – whilst only two before this point have been utterly unique in of themselves; these were the original Rakghoul event and the long-gone Chevin Grand Acquisitions Race.

Since the Developer Stream on June 3rd, a new one-time event was mentioned: Dark Side vs. Light Side.

From what we understood at the time, it was a case of getting through various ‘tiers’ to unlock rewards whilst the overall number of Dark/Light points pooled decided on what a new Companion (pictured above) would look like.

Now that more details have been announced earlier today, it’s far more complicated than anyone could have anticipated at the time.

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A New Inmate in the Madhouse!

Phirella

The Bounty Hunter Class and I have had a bit of a vast history.

Not as vast a history as Troopers (I’ve had eight of those!), but still; six Hunters have all come and gone during my time in-game, with each one being discarded simply because they did not resonate with me one bit. As pointed out previously, I can tend to be really rather fickle when it comes to deleting characters, with reasons for doing so ranging from not enjoying the class (more so for Powertechs) to simply not being able to come up with a good outfit/story/whatever for them (more so for Mercenaries).

So this brings me to Phirella, the fresh-faced ‘baby’ Hunter I started last Sunday afternoon.

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4.0 Catch-Up: Star Fortresses

A long while ago (on a blog quite, quite close), I made a series of posts looking over aspects of 4.0; this covered the characters, a brief summary of the KotFE story, and just general universal changes.

Things I never got around to covering included the Star Fortresses and the Alliance system. Whilst the latter will only be written when the final Alliance Alert of this season is released, I see no reason to delay the summary of the Star Fortresses.

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NBI 2016: Comfort Zones and Self-Confidence in MMOs

The New Blogger Initiative has come and gone once before during this blog’s overall lifespan, and yet I just largely ignored it last time, mainly because I couldn’t think of anything to say. This time, however, I’m determined to make an actual attempt and come up with something to say. This was supposed to be one of next week’s posts, but I feel as if it’s in a better place to send out now than what today’s post was supposed to be.

This first piece is actually something which I am incapable of in one very particular area: creating comfort-zones in the games you play and using this as an aid to increasing self-confidence. Self-esteem is, after all, hard to gain but comparatively very easy to lose.

In MMOs, it’s very easy to feel overwhelmed and that you don’t have a ‘set’ place more than in any other game – NPCs in single-player RPGs cannot judge you to the same extent other players can, after all. This is not so much to do with blogging, but feeling confident in your gaming prowess is a very big plus for any gaming blogger.

This post will take the form of six tips, ranked in no order of particular importance, which will hopefully be of some use to people new and inexperienced with MMOs in general.

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Flashpoint Craziness: The Flashpoint Story-Arcs

Continuing the series looking over Flashpoints, today it’s the turn of the dual-Flashpoint arcs to receive the spotlight.

This will work a little differently to the previous one; whilst that was a more general overview including a brief summary of the bosses, this post will purely be looking at the story of the arcs. Because there are a few Flashpoints from the favourites list present in this one, I thought it would make sense to interpose it between the positive and negative summary lists.

As mentioned previously, this will not be looking at the four Flashpoints which form the structure of Forged Alliances. Because that has four Flashpoints and actually leads into an entire Expansion, it’s very much a different beast and in a league of its own compared to these ones.

So, without further ado:

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