If there’s one thing I really don’t like about the singular storyline path of SWtOR, it’s how returning Companions have been handled.
There has been the odd spattering of class-flavour when a class reunites with former Companions, particularly during the main story, but otherwise there has been a noticeable and bizarre disconnect for the vast majority. Even those Companions which had fantastic reunion scenes in the Main story have faded into the background now that their immediate part is “done”.
One such character whose increasing absence has been thrown into sharp relief since The GEMINI Deception featured scenes where Main Characters from the first nine chapters of KotFE were present beside your character is the Astromech Droid T7-O1.
Another month, ano — wait a minute, we’re still in June! I just got this bloody schedule system finalised and now even the game I’m writing about is encouraging messing with it!
So, yeah. 4.6 and Chapter XV have come in the same month as 4.5 and Chapter XIV. No exact reason has yet been given, but the commonly accepted reasoning is that it’s because they were trying to get as much out as possible before Celebration in July (which, incidentally, will also be the first ever time I have met people from any of my guilds if all goes to plan) before any potential Season 2 reveal.
The same would apply if Chapter XV was to be released next week if Chapter XVI is still not to be released until after the Celebration Cantina, of course, so maybe this theory doesn’t hold as much water as people like to postulate.
The Bounty Hunter Class and I have had a bit of a vast history.
Not as vast a history as Troopers (I’ve had eight of those!), but still; six Hunters have all come and gone during my time in-game, with each one being discarded simply because they did not resonate with me one bit. As pointed out previously, I can tend to be really rather fickle when it comes to deleting characters, with reasons for doing so ranging from not enjoying the class (more so for Powertechs) to simply not being able to come up with a good outfit/story/whatever for them (more so for Mercenaries).
So this brings me to Phirella, the fresh-faced ‘baby’ Hunter I started last Sunday afternoon.
A long while ago (on a blog quite, quite close), I made a series of posts looking over aspects of 4.0; this covered the characters, a brief summary of the KotFE story, and just general universal changes.
Things I never got around to covering included the Star Fortresses and the Alliance system. Whilst the latter will only be written when the final Alliance Alert of this season is released, I see no reason to delay the summary of the Star Fortresses.
It’s time to draw this series to a close.
This post will return to the more general overview of the Flashpoints, including a summary of the included story and a brief look over of the boss fights.
Without further ado:
Continuing the series looking over Flashpoints, today it’s the turn of the dual-Flashpoint arcs to receive the spotlight.
This will work a little differently to the previous one; whilst that was a more general overview including a brief summary of the bosses, this post will purely be looking at the story of the arcs. Because there are a few Flashpoints from the favourites list present in this one, I thought it would make sense to interpose it between the positive and negative summary lists.
As mentioned previously, this will not be looking at the four Flashpoints which form the structure of Forged Alliances. Because that has four Flashpoints and actually leads into an entire Expansion, it’s very much a different beast and in a league of its own compared to these ones.
So, without further ado:
It’s time for another Top 5 post series!
It’s been a while since I’ve done one of these; the last series touched on Operations, and now it’s time to turn to their lesser PvE partners the Flashpoints.
As per usual, this will be in parts. This post will focus on the my personal favourites and the follow-up will focus on those which I absolutely despise. There will also be a third post covering the Flashpoint story-arcs consisting of two back-to-back Flashpoints; the Forged Alliances arc is its own beast when it comes to this as they’re a part of the overall Shadow of Revan story rather than its own independent little section and thus it wouldn’t be ‘fair’ to compare it to anything else.
So, without further ado:
I’ve seen many, many characters come and go during my years in The Old Republic. The above pictures represent a selection of past and present characters in the order of their creation and a group-shot of the 7 characters who I currently keep in active service, 2 of whom are newer whilst the other 5 have been around for a lot longer.
See which of the 7 you can recognise the levelling pics of. 😛
When I say “many” characters, the 16 I chose for the collage were just those that I happened to have screenshots of from the character-select screen which showed their faces. For example, a notable absentee from the collage is my very first character; a Commando. The only screenshot I have of him is with his orange helmet on, so he’s receiving no more love from me – as if he ever could.
There were other images which I had – including one for the Twi’lek Sorcerer – but added to the current 16 this total came to 19, and that’s not a fun number to work with.
If I had proper shots of all of my characters, you’d be looking at an image of 40 characters (appropriately enough, only 40% of whom – not including the 3 instant 60s – have ever made it up to or beyond Level 50), so in this respect it’s perhaps a very good thing that I could only find and use 16. I know for a fact that there are more, but I honestly can’t remember enough details about them to add them to the list, so I’ll stick with the nice round number.
We won’t be speaking of the “accidental Kira Carsen Gunslinger”, though…
I first thought of this subject as a minor ‘fact’ for the Creative Blogger facts list; I would touch on the shifting ratio of male:female characters and how I often used elements of my own personality in constructing those of the characters, yet I realised that I could do so much more with this as an actual blog post, so here we are.
In this post, I’ll attempt to demonstrate what goes through my mind when I create multiple characters and what causes various ones to stick whilst others have been abandoned and deleted.
Month another, update another.
4.5 is yet another small patch; besides Chapter XIV and its associated Alliance Alert, all that has come with it are some Legacy Perks, customization options, and an attempt to reduce the effectiveness of certain classes in a PvP Environment.
How does this all hold up? Well, let’s find out!
Spawn of the Dread Master is no more; Galactic Antics has risen to take its place!
So the poll I posted last week ended up being a lot closer than I envisaged; Smuggling with a Cool Head and Galactic Antics both ended up being tied in first place. I’m a little disappointed that From the Valleys of Alderaan was left behind, but c’est a vie.
I had hoped that it wouldn’t be a tie, as I’m not very good at making final decisions, but Rav raised a very good point in the previous post; Galactic Antics is the far more generic name, whereas Smuggling would get me stuck in virtually the same place as I had been stuck with Spawn: the name was based around one character while others have become more frequently used.
I can only apologise for the messiness of this transfer period; I’m not willing to pay for redirection of traffic (such a thing would be free if I had any say…), so anyone who has this blog’s name in their blogroll, you’ll have to update all this information manually.
Some general things which have been updated:
The Character Page is back, looking much more polished than before.
The Accomplishments Page now lists direct links to my various Story Critiques (serious spoilers if you haven’t come across these before).
The Blogroll has been expanded; I have never been good at keeping a ‘proper’ version of this, and I’ll make more of an effort to maintain this in future.
Here’s to continuing on with the insanity!